![]() HearMe survived the buyout and continued to operate independently. In addition, some technologies were sold to. HearMe continued to refocus themselves on VoIP technologies and, in late 2000, had sold off Mplayer to competitor GameSpy. The company was listed on NASDAQ as MPTH and later HEAR.ĭespite the growth of their gaming unit, Mplayer was never profitable. This feature proved so popular that it was later split off as a VoIP service to cater to non-gamers, dubbed HearMe, which would eventually become the new name of the company. They became known for supplying a range of features integrated through their software, including their very successful voice chat feature. The demand for online gaming in the late 1990s resulted in huge growth for the service. Mplayer was a unit of Mpath Interactive, a Silicon Valley-based startup. This was done by relying on advertisement-based revenues. Initially, the service was subscription-based, but by early 1997, they became the first major multiplayer community to offer games to be played online through their network for free. Servers and matchmaking was provided through a proprietary client. Some of the more popular titles available were action games like Quake, Command & Conquer, and Rogue Spear, as well as classic card and board for more casual gamers. The service at its peak was host to a community of more than 20 million visitors each month and offered more than 100 games. ![]() Mplayer, referred to as by 1998, was a free online PC gaming service and community that operated from late 1996 until early 2001. ![]()
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